Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Right-click in the Hierarchy > UI Toolkit > Standard Elements > Visual Element
- In the Inspector, add any texture to its background and increase size for better visibility of bug
- In the Hierarchy, create a Label element and make it a child of VisualElement
- Select the Label and in the Inspector find the "Backdrop Filter" foldout
- Click "+" to add a new list item
- Select any option except "Custom"
- Increase the value of filter to make it more visible
- Pan in the UI Viewport and observe the filter
Actual results: The Backdrop Filter renders a scaled-down copy of the background image instead of rendering and applying the actual filter
Expected results: The Backdrop Filter property applies the selected filter to the content behind
Reproducible with versions: 6000.6.0b1, 6000.6.0b7, 6000.7.0a4
Can’t test with versions: 6000.3.21f1, 6000.5.7f1 (in-scene UI Authoring not available)
Tested on (OS): Windows 11
Notes:
- The filter is shown correctly in UI Builder and Game view