How to reproduce:
- Open the attached “IN-149805_URP_LIFT_BLOWOUT_TEST” project
- Open the “SampleScene” Scene
- Open the Game view
- In the Hierarchy, select the “volumes” GameObject
- In the Inspector under “Volume”, set the “Weight” value to 0.937
- Observe the Game view
Actual result: At Weight 0.937 some cube faces blow out to a saturated color instead of a smooth intermediate grade
Expected result: At Weight 0.937 the cube faces show a smooth intermediate grade with no sudden color blow-out
Reproducible with: 6000.0.1f1, 6000.0.81f1, 6000.3.21f1, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4
Reproducible on: Windows 11 Enterprise (25H2)
Not reproducible on: No other environments tested
Note: This also reproduces by slowly dragging the Lift color wheel and the slider under “Lift Gamma Gain” on the "volumes" GameObject