Steps to reproduce:
- Create a new Unity project
- Go to Edit > Project Settings > Quality
- Add or rename a Quality Level to have a long name (e.g. repeated "Lorem Ipsum" text)
- Observe the large section header showing the selected level's name (appears above "Rendering", next to the "Set Current Active Quality" / "Current" button)
- Compare against the Levels list row directly above it, which shows the same long name
- Repeat with Project Settings docked into the main Editor window (as a tab next to Scene/Game) instead of floating
Actual results: The section header displaying the selected Quality Level's name does not truncate, wrap, or scroll - it overflows past the panel/window edge with a hard, abrupt clip and no ellipsis indicator. This happens in both floating and docked window states; docking (with a narrower available width) makes the clipping point tighter, but the underlying behavior is identical. By contrast, the Levels list row directly above handles the same long name correctly: it truncates the text and provides a horizontal scrollbar so the full name remains accessible.
Expected results: The section header should handle long names consistently with the Levels list row - either truncate with an ellipsis, wrap, or otherwise avoid an uncontrolled overflow past the container edge.
Reproducible with versions: 6000.6.0b8, 6000.7.0a4
Can’t test with versions: 6000.0.80f1, 6000.3.22f1, 6000.5.7f1 - the window does not have updated functionality
Tested on (OS): MacBook Pro - Tahoe 26.5.2