Steps to reproduce:
- Create a new Universal 3D project via Unity Hub.
- In the Hierarchy window, create two GameObjects: right-click in the Hierarchy > 3D Object > Cube, then repeat so there are two cubes.
- In the Hierarchy, left-click one cube to select it.
- Move the pointer over the Scene View and press Shift+H (shortcut "Scene Visibility/Toggle Isolation On Selection And Descendants"). The other cube is hidden and an "Isolation View" overlay containing an "Exit Isolation" button appears in the Scene View.
- Undo the isolate: press Ctrl+Z (Edit > Undo, labelled "Toggle Isolation on Selection And Children").
Actual results: The hidden GameObject correctly reappears (isolation itself is reverted), but the "Isolation View" overlay with the "Exit Isolation" button stays visible in the Scene View. The overlay no longer reflects the real isolation state: the editor is no longer isolated, yet the overlay persists.
Expected results: Undoing the Isolate action removes the "Isolation View" overlay together with reverting the isolation, so the overlay and the isolation state stay in sync. The overlay should be shown only while isolation is active.
Reproducible with versions: 6000.0.0f1, 6000.0.81f1, 6000.3.22f1, , 6000.6.0b8, 6000.7.0a4
Tested on (OS): Windows 11