How to reproduce:
- Create a new project using the “Universal 3D” template
- In the Project window, create a new folder called “StreamingAssets”
- Create and open a new Scene in the “StreamingAssets” folder
- In the Hierarchy, right click and select “Light → Reflection Probe”
- In the Inspector, under the “Reflection Probe” component click “Bake”
- Observe the crash
Reproducible with: 6000.0.11f1, 6000.0.81f1, 6000.3.21f1, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4
Not reproducible with: 6000.0.10f1 (413673acabac)
Reproducible on: macOS 26.5.3 (M4 Max), Windows 11 (RTX 3500 Ada)
Not reproducible on: No other environments tested
Note: Editor also crashes when generating lighting in the Lighting window
First few lines of the stack trace:
#0 0x0000018e6c8f30 in _platform_memcmp
#1 0x00000103b8cc5c in SetTextureImporterSettings(core::vector<core::basic_string<char, core::StringStorageDefault<char>>, core::allocator<core::basic_string<char, core::StringStorageDefault<char>>, 0ul>> const&, core::vector<FullTextureImporterSettings const*, core::allocator<FullTextureImporterSettings const*, 0ul>> const&)
#2 0x00000103c56b20 in MoveTextureSnapshotsToAssetsFolder(Hash128 const&, core::basic_string<char, core::StringStorageDefault<char>> const&, core::vector<TextureSnapshotInfo, core::allocator<TextureSnapshotInfo, 0ul>> const&)
#3 0x00000103c55d00 in WriteLightingDataAssetJob::Integrate()
#4 0x00000103df1a98 in JobManager::IntegrateCompletedJobs()