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Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Open Build Profiles window
3. Add Android XR Platform
4. Press “Build” button in Build Profiles window
5. Observe the Console window
Actual results: “BuildFailedException” and “Curl error 3: URL rejected: Error” errors are thrown in the Console window
Expected results: No errors are thrown in the Console window
Reproducible with versions: 6000.6.0a3, 6000.6.0b8, 6000.7.0a4
Not reproducible with versions: 6000.5.8f1
Can’t test with versions: 6000.6.0a2 (Getting JDK and CommandInvokationFailure errors when trying to build)
Tested on (OS): macOS Tahoe 26.6 (M1)
BuildFailedException: The current build target has assets in its associated Quality levels and Graphics Settings that belong to different render pipelines. Please check your settings. UnityEditor.Build.Rendering.EnsureSinglePipelineOnBuild.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/RenderPipeline/EnsureSinglePipelineOnBuild.cs:15) UnityEditor.Build.BuildPipelineInterfaces+<>c__DisplayClass18_0.<OnBuildPreProcess>b__1 (UnityEditor.Build.IPreprocessBuildWithReport bpp) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:1145) UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure, System.Boolean& anyCallbackThrew) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:1102) UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:479)
Curl error 3: URL rejected: Error
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