How to reproduce:
1. Open the attached “IN-150294” project
2. Open the “Level3“ scene
3. Change the Draw Mode to “Baked Lightmap“
4. In the Lighting Visualization overlay, change the Lighting Data to “Preview“
5. Wait for ~5 minutes
6. Observe the crash
Reproducible with: 6000.3.0a1, 6000.3.21f1, 6000.5.8f1, 6000.6.0b8, 6000.7.0a4
Not reproducible with: 6000.0.81f1, 6000.2.0b2 (d4c40f50eb81))
Reproduced on: Windows 11
Not reproduced on: No other environment tested
First few lines of the stack trace:
0x00007FFC9249BFC8 (Unity) PVRAtlassingData::Build
0x00007FFC93365182 (Unity) BakeJobPackAtlases::Execute
0x00007FFC933FFC39 (Unity) JobManager::UpdateFunction
0x00007FFC926D0941 (Unity) ujob_execute_job
0x00007FFC926CFE3B (Unity) lane_guts
0x00007FFC926D3549 (Unity) worker_thread_routine