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Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Open Package Manager window and install Unity Physics package
3. Open Unity Physics Samples tab and import “Advanced Game Physics Sample - Chain and Gears” Sample
4. Open “Chain and Gears Physics Sample” Scene (Assets > Samples > Unity Physics > 6.5.0 > Advanced Game Physics Sample - Chain and Gears)
5. Observe the Console window
Actual results: Warnings “[Worker0] The referenced script is missing on Physics Settings” and “[Worker0] The referenced script is missing on Simulation Validation” are thrown in the Console window
Expected results: No warnings are thrown in the Console window
Reproducible with versions: 6.7.0 (6000.7.0a4)
Not reproducible with versions: 6.5.0 (6000.5.8f1), 6.6.0 (6000.6.0b8), 6.5.0 (6000.7.0a3)
Tested on (OS): macOS Tahoe 26 (M1)
[Worker0] The referenced script is missing on Simulation Validation (index 1 in components list) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Unity.Debug:LogWarning (object,UnityEngine.Object) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/Stubs/Unity/Debug.cs:22) Unity.Entities.Conversion.UnityEngineExtensions:GetComponentsBaking (UnityEngine.GameObject,System.Collections.Generic.List`1<UnityEngine.Component>) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities.Hybrid/GameObjectConversion/UnityEngineExtensions.cs:70) Unity.Entities.Baking.IncrementalBakingContext:BuildInitialInstructions (UnityEngine.SceneManagement.Scene,UnityEngine.GameObject[],Unity.Entities.TransformAuthoringBaking&) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities.Hybrid/Baking/IncrementalBakingContext.cs:272) Unity.Entities.BakingSystem:Bake (Unity.Entities.IncrementalBakingChangeTracker,UnityEngine.GameObject[]) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities.Hybrid/Baking/BakingSystem.cs:136) Unity.Entities.BakingUtility:BakeScene (Unity.Entities.World,UnityEngine.SceneManagement.Scene,Unity.Entities.BakingSettings,bool,Unity.Entities.IncrementalBakingChangeTracker) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities.Hybrid/Baking/BakingUtility.cs:83) Unity.Scenes.Editor.EditorEntityScenes:BakeAndWriteEntityScene (UnityEngine.SceneManagement.Scene,Unity.Entities.BakingSettings,System.Collections.Generic.List`1<Unity.Scenes.ReferencedUnityObjects>,Unity.Scenes.Editor.WriteEntitySceneSettings) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Scenes.Editor/EditorEntityScenes.cs:73) Unity.Scenes.Editor.SubSceneImporter:ImportBaking (UnityEditor.AssetImporters.AssetImportContext,UnityEngine.SceneManagement.Scene,Unity.Scenes.SceneWithBuildConfigurationGUIDs,Unity.Entities.Build.IEntitiesPlayerSettings,UnityEngine.GameObject) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Scenes.Editor/SubSceneImporter.cs:133) Unity.Scenes.Editor.SubSceneImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Scenes.Editor/SubSceneImporter.cs:210) UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:26)
[Worker0] The referenced script is missing on Physics Settings (index 3 in components list) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Unity.Debug:LogWarning (object,UnityEngine.Object) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/Stubs/Unity/Debug.cs:22) Unity.Entities.Conversion.UnityEngineExtensions:GetComponentsBaking (UnityEngine.GameObject,System.Collections.Generic.List`1<UnityEngine.Component>) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities.Hybrid/GameObjectConversion/UnityEngineExtensions.cs:70) Unity.Entities.Baking.IncrementalBakingContext:BuildInitialInstructions (UnityEngine.SceneManagement.Scene,UnityEngine.GameObject[],Unity.Entities.TransformAuthoringBaking&) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities.Hybrid/Baking/IncrementalBakingContext.cs:272) Unity.Entities.BakingSystem:Bake (Unity.Entities.IncrementalBakingChangeTracker,UnityEngine.GameObject[]) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities.Hybrid/Baking/BakingSystem.cs:136) Unity.Entities.BakingUtility:BakeScene (Unity.Entities.World,UnityEngine.SceneManagement.Scene,Unity.Entities.BakingSettings,bool,Unity.Entities.IncrementalBakingChangeTracker) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities.Hybrid/Baking/BakingUtility.cs:83) Unity.Scenes.Editor.EditorEntityScenes:BakeAndWriteEntityScene (UnityEngine.SceneManagement.Scene,Unity.Entities.BakingSettings,System.Collections.Generic.List`1<Unity.Scenes.ReferencedUnityObjects>,Unity.Scenes.Editor.WriteEntitySceneSettings) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Scenes.Editor/EditorEntityScenes.cs:73) Unity.Scenes.Editor.SubSceneImporter:ImportBaking (UnityEditor.AssetImporters.AssetImportContext,UnityEngine.SceneManagement.Scene,Unity.Scenes.SceneWithBuildConfigurationGUIDs,Unity.Entities.Build.IEntitiesPlayerSettings,UnityEngine.GameObject) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Scenes.Editor/SubSceneImporter.cs:133) Unity.Scenes.Editor.SubSceneImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Scenes.Editor/SubSceneImporter.cs:210) UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /Users/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:26)
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