Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Add the attached MonoBehavior to a game object
3. In the animation window click create to setup an animator with a new animation clip
4. Add the "enumAnim" property via the "Add Property" button
6. Enter “11111111111” value
7. Observe the Property
Actual results: the Property disappears from the Animation window after the value is entered
Expected results: the property remains visible, entered value is either accepted and displayed in scientific notation (1.1111e+10), or rejected with a validation message, the property doesn’t disappear
Reproducible with versions: 6000.6.0b1, 6000.6.0b7, 6000.7.0a4
Possible fix was prototyped here: [Internal link]
Here is the MonoBehavior used:
```
public enum EnumAnimationType
{
Value1 = -1000,
Value2 = 0,
Value3 = 1000
}
public class EnumAnimation : MonoBehaviour
{
public EnumAnimationType enumAnim;
}
```