Steps to reproduce:
- Create and open a new project using AR Mobile template
- Go to Window > Analysis > Profiler (Standalone Process)
- Observe the Standalone Profiler
Actual results: Standalone Profiler crashes
Expected results: Standalone Profiler does not crash
Reproducible with versions: 6000.6.0b2, 6000.6.0b8, 6000.7.0a5
Not reproducible with versions: 6000.3.21f1, 6000.5.8f1, 6000.6.0b1
Tested on (OS): macOS 26.5, Windows 11
Notes:
- Also reproduces with VR, MR, Essentials Pathway, Get Started with Unity templates and likely all templates that contatin the Tutorials framework
- Does not reproduce on fresh URP project
- Standalone Profiler crashes after each attempt and never opens
- Could be related to com.unity.learn.iet-framework package due to it being common factor across all affected templates, but downgrading/upgrading it had no effect on the reproduction
First few lines of stacktrace:
#0 0x00000103b5a548 in InteractiveLightBaking_Get_Custom_PropLightmapResolutionScale()
#1 0x000004518ce5b8 in (wrapper managed-to-native) UnityEditor.InteractiveLightBaking:get_lightmapResolutionScale ()
#2 0x000004518b8058 in UnityEditor.SceneViewLighting:CreateInteractiveBakingContent ()
#3 0x000004518b7810 in UnityEditor.SceneViewLighting:CreatePanelContent ()
#4 0x000004518b74a4 in UnityEditor.SceneViewLighting:OnCameraModeChanged (UnityEditor.SceneView/CameraMode)
#5 0x000004518a7ee4 in (wrapper delegate-invoke) System.Action`1<UnityEditor.SceneView/CameraMode>:invoke_void_T (UnityEditor.SceneView/CameraMode)