Custom lighting samples arrived with 6.3, so the port for 6.0 is not relevant.
Steps to reproduce:
Open the “UnityCustomLightingSend.zip“ project
Open the “SampleScene“
Open the Window → Analysis → Rendering Debugger
Press on the Material tab
For Material Override, select the “Emission“ value in the Rendering Debugger
Observe the Scene view or the Game view
Actual result: Two of the spheres show up black in the Scene
Expected result: All three spheres show up textured in the Scene
Reproducible in: 2023.3.0a9, 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Could not test in: 2023.1.0a1, 2023.3.0a4 (URP problems, missing textures, broken materials when downgrading)
Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested
Notes:
The shadergraph custom lightning samples (Custom Lighting Basic and Custom Lighting URP) located in the Custom Lighting folder render in black when selecting the Material override for emission, Normal word space, and some others in the Rendering debugger
If emission is added to the default URP Material, the objects with that texture would appear textured as well
Prioritise and Follow this issue
Have a workaround or additional info about this issue?