How to reproduce:
- Open the attached "IN-149144" project
- Open "ReproScene"
- Enter Play mode
- Orbit "BaseCam_Inheriting" with the mouse so it frames the character from a clearly different position than "FarCam_NoBlendHint"
- Press “Enter” on the keyboard to switch to "FarCam_NoBlendHint"
- Press “Enter” again to switch back to "BaseCam_Inheriting"
- Observe the Game view during the blend back
Actual result: On the blend back to "BaseCam_Inheriting" the camera jerks/shakes once, then reverts to BaseCam's own angle instead of keeping the inherited "FarCam" angle
Expected result: The blend back is smooth and BaseCam keeps "FarCam"'s inherited angle, easing only the distance (as it does in 3.1.5)
Reproducible with: 3.1.6 (6000.3.21f1), 3.1.7 (6000.5.4f1), 6.6.0 (6000.6.0b7), 6.7.0 (6000.7.0a4)
Not reproducible with: 3.1.5 (6000.3.21f1)
Reproducible on: Windows 11 (25H2)
Not reproducible on: No other environments tested
Workaround: set the inheriting camera's Orbital Follow Position Damping to 0, 0, 0 - removes the jerk and (with LazyFollow) restores inheritance, at the cost of losing position damping
Note: Also reproduces in a Windows build