Steps to reproduce:
- Create a new project using 3D URP project
- In the Hierarchy, create a Panel Renderer
- Create a new UI Document and assign it to Panel Renderer Component
- Open the .uxml in UI Builder
- Add any well visible element (e.g. Button)
- Save and observe the element appears in Game view
- Enter and exit Play mode
- Add another element, duplicate the same or make any visible change in UI Builder
- Save and observe the Game view
Actual results: Changes saved after exiting Play mode (7th step) are not reflected in the Game view
Expected results: Changes saved after exiting Play mode are reflected in the Game view immediately, as they are before Play mode is entered
Reproducible with versions: 6000.5.0b9, 6000.5.8f1, 6000.6.0b9, 6000.7.0a5
Not reproducible with versions: 6000.3.21f1, 6000.5.0b8
Tested on (OS): Windows 11, macOS 26.5
Notes:
- Only reproduces once Play mode has been entered and exited at least once. Before the first Play mode entry, saving updates the Game view correctly
- Entering Play mode again displays the current state, but the Game view does not update on save for the rest of the session
- With in-scene UI Authoring on, newly added elements are also missing from the Hierarchy, not just the Game view