Steps to reproduce:
- Use the PWA template so the canvas is resized to the window
- Build and run for WebGPU
- Continually resize the window. The crash can happen randomly.
Actual results:
Expected results:
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
- The issue is that the destroyed texture can still be used by a BindGroup for a render pass, and WebGPU does not allow a destroyed texture to be used.