How to reproduce:
- Open the attached "IN-150265" project
- Open the “TriggerTest” Scene
- Enter Play mode
- In the Hierarchy tab, expand “Player” GameObject and select “Trigger” GameObject
- In the Inspector tab next to the GameObject’s name, disable and re-enable the “Trigger” GameObject
- Observe the result in the Console
Actual result: No "Trigger Enter" message is logged in the Console
Expected result: Re-enabling the GameObject logs "Trigger Enter: Enemy", the same as re-enabling the “Box Collider 2D” component does
Reproducible with: 6000.0.1f1, 6000.0.81f1, 6000.3.22f1, 6000.5.8f1, 6000.6.0b8, 6000.7.0a4
Reproducible on: Windows 11 Enterprise (25H2)
Not reproducible on: No other environments tested