A D3D12MemoryManager crash issue has been observed. These crashes have been reported to happen after:
- Entering Play mode
- Running a built Player
Reproducible with versions: 6000.5.0b10 - 6000.5.8f1, 6000.6.0a5 (Sentry data)
Reproducible on: Windows 10, Windows 11
Notes:
- Not reproduced by CQA
- Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments
First few lines of StackTrace:
0x00007FFB07B29A50 (Unity) D3D12MemoryManager::MarkUsed
0x00007FFB07B2A729 (Unity) D3D12MemoryManager::UpdateResourceAccesses
0x00007FFB07B0F1A2 (Unity) ExecuteAsyncJobSetup12
0x00007FFB0840F222 (Unity) ujob_execute_job
0x00007FFB0840E87F (Unity) lane_guts