Steps to reproduce:
- Create a Universal 2D project
- Set Editor theme to Light (Preferences > General > Editor Theme)
- In the Hierarchy, right-click > Volume > Global Volume
- Select the new GameObject
- In the Inspector, next to the Volume component's "Profile" field, click "New" to create and assign a new Volume Profile
- Click "Add Override" at the bottom of the Volume component, and add "Tonemapping" from the list
- Click "Add Override" again and add "Bloom"
- Click "Add Override" again and add "Motion Blur"
- For each added override section (Tonemapping, Bloom, Motion Blur), observe the "ALL" / "NONE" toggle text at the top of that section
- Compare against the same UI in Dark theme (Preferences > General > Editor Theme > Dark)
Actual results: In the Light theme, the "ALL" and "NONE" text is rendered in a very pale gray, nearly the same shade as its background - extremely low contrast, hard to read. In the Dark theme, the same text is clearly legible
Expected results: "ALL"/"NONE" text should have sufficient contrast against its background in Light theme, consistent with Dark theme and with the rest of the Editor's text
Reproducible with versions: 6000.5.7f1, 6000.6.0b8, 6000.7.0a5
Tested on (OS): MacBook Pro - Tahoe 26.6.1