Steps to reproduce:
- Create and open a new URP project
- Navigate to 'Edit -> Project Settings -> Player -> Other Settings'
- Disable 'Static Batching'
- Select the URP Renderer file in 'Assets/Settings'
- Add the "Surface Cache Global Illumination" Renderer Feature
- Open 'Window -> Analysis -> Render Graph Viewer'
- Open 'Window -> Analysis -> Profiler'
- Change to "Edit Mode" in Profiler
- Observe the Memory module
Actual results: Memory keeps growing
Expected results: Memory stabilizes after some time
Reproducible with versions: 6000.7.0a5
Not reproducible with versions: 6000.5.9f1, 6000.6.0b9, 6000.7.0a4
Can’t test with versions: 6000.0.82f1, 6000.3.22f1 (Can't open Render Graph Viewer)
Tested on (OS): Windows 11 Pro (25H2)
Notes:
- After a while, "Allocator.Domain has reached its limit of 262144 tracked allocations" errors are spammed. When it is thrown, the Editor becomes significantly slower
- For consistent reproduction, 'Always Refresh' in Scene view Tools needs to be enabled
- Memory appears to be allocated on each Scene view refresh. Can also be manually reproduced by moving the cursor between the Scene view and any other panel on the Editor