Steps to reproduce:
- Create a new URP 3D Project
- Open Project Settings > Editor > Asset Pipeline
- Set Standby Import Worker Count to 0
Actual results: The Standby Import Worker Count field keeps the value 0 and the Console logs "Failed to set standby worker count to 0" (an internal assertion surfaced through UnityEditor.GUIView:ProcessEvent). By contrast, the Desired Import Worker Count field directly above it snaps back to 1 when set to 0. Both fields have a real minimum of 1, but only the Desired field enforces it
Expected results: Setting Standby Import Worker Count to 0 clamps the field to 1 (its minimum), the same way the Desired Import Worker Count field does, and no error is produced
Reproducible with versions: 6000.5.0a7, 6000.5.9f1, 6000.6.0b8, 6000.7.0a5
Not reproducible with versions: 6000.0.82f1, 6000.3.23f1, 6000.5.0a6
Tested on (OS): Windows 11