How to reproduce:
- Open the attached "IN-148934" project
- Open “Window” > “General” > “Test Runner” > “PlayMode” tab
- Locate and run “Phys2D66” > ”PlayModeTests.dll” > ”WindNaNRound2Tests” > "WindNaNRound2Tests"
- Observe results written to Assets/TestResults/windnan2.jsonl
Actual result: a large finite force to ApplyWind (or Explode) turns every body in the world NaN - including untouched bodies far away - with no console output
Expected result: the oversized force is rejected or clamped with a console message (as NaN input and classic Rigidbody2D.AddForce already are), never spreading NaN to untouched bodies
Reproducible with: 6000.5.0a7, 6000.5.8f1, 6000.6.0b8, 6000.7.0a4
Could not test with: 6000.0.0f1, 6000.0.81f1, 6000.3.22f1, 6000.5.0a6 (PhysicsCore2D module absent)
Reproducible on: Windows 11 (25H2), Windows 10 Pro (22H2) by reporter
Not reproducible on: No other environments tested