URP Lit VFX Graph particles render black when lighting is supplied via LightProbeUsage.CustomProvided spherical harmonics
Unity: Visual Effects
Open
6.5.X
6.3.X
6.0.X
In Progress
6.7.X
6000.7.0a6
Won't Fix
6.6.X
This has been determined to be a feature request. To improve clarity and compatibility, in editor messaging will make that clear.
How to reproduce:
Open the attached "IN-149272" project
Open Assets/Scenes/CustomProvidedLightProbes_Repro scene
Enter Play Mode
Observe the Game view
Actual result: "URP Lit VFX Graph" particles render black, while the Shuriken "ParticleSystemRenderer", given the identical custom-provided spherical harmonics, tints cyan
Expected result: "URP Lit VFX Graph" particles apply the same custom-provided spherical harmonics and appear cyan like the Shuriken renderer