How to reproduce:
- Open the attached "IN-147574" project
- Open the "Spritesheet_test" asset (Assets/Resource/Font) through the Sprite Editor
- Open the Profiler window and set the target dropdown to "Editor"
- In the Profiler window, enable Record and note the "Total Used Memory" value
- In the Sprite Editor, select any Sprite in the "Spritesheet_test" asset and drag it continuously for around 10 seconds
- Observe the "Total Used Memory" value in the Profiler
Actual result: Memory usage grows continuously
Expected result: Memory usage remains stable
Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- In 6000.6.0b10 and 6000.7.0a5 used memory is released upon reaching a certain threshold (during testing this was around 21 GB)
- A user reported the Editor crashing with ‘Could not allocate memory: System out of memory!’