How to reproduce:
- Open the attached “IN-150801_reproduction” project
- Open the “SampleScene” Scene
- Enter Play mode
- In the Hierarchy tab, select the “Cube” GameObject
- In the Inspector tab under Transform, change “Scale Z” value to 0
- In the Inspector tab under Transform, change the “Scale Z” value back to 3
- Observe the result in the Game view
Actual result: All GameObjects in the Scene stay black and the white bloom surrounds them after the restore of “Cube” GameObject’s “Scale Z” value back to the appropriate value
Expected result: All GameObjects in the Scene render normally after the “Cube” GameObject’s “Scale Z” is restored to a valid value
Reproducible with: 6000.6.0a1, 6000.6.0b9, 6000.7.0a5
Could not test with: 6000.0.81f1, 6000.3.22f1, 6000.5.8f1 (Absence of SSR feature)
Reproducible on: Windows 11 Enterprise (25H2)
Not reproducible on: No other environments tested
Note: To reproduce in 6000.6.0a1 - 6000.7.0a2, go to Edit > Project Settings > Player > expand “Other Settings” > add “Scripting Define Symbols” (“+”) > add this line “URP_SCREEN_SPACE_REFLECTION” > click “Apply”