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Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Open Package Manager window
3. Install “com.unity.netcode.gameobjects” and “com.unity.multiplayer.widgets” packages
4. In Hierarchy window create Session GameObject (Multiplayer Widgets > Create > Create Session)
5. Enter Play Mode
6. In “Session Name” field enter name “Testing”
7. Press “Create” button
8. Observe the Console window
Actual results: “InvalidOperationException” error is thrown in the Console window
Expected results: No errors are thrown in the Console window
Reproducible with versions: 1.0.5 (6000.0.81f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5)
Tested on (OS): macOS Tahoe 26 (M1)
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings. UnityEngine.Input.GetKeyDown (UnityEngine.KeyCode key) (at /Users/bokken/build/output/unity/unity/Modules/InputLegacy/Input.bindings.cs:2331) Unity.Multiplayer.Widgets.CreateSession.<OnServicesInitialized>b__2_0 (System.String value) (at ./Library/PackageCache/com.unity.multiplayer.widgets@5e458f651b7a/Runtime/Session/Widgets/CreateSession.cs:20) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at /Users/bokken/build/output/unity/unity/Runtime/Export/UnityEvent/UnityEvent.cs:222) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at /Users/bokken/build/output/unity/unity/artifacts/generated/UnityEvent/UnityEvent_1.cs:59) TMPro.TMP_InputField.SendOnEndEdit () (at ./Library/PackageCache/com.unity.ugui@8e276752998c/Runtime/TMP/TMP_InputField.cs:3399) TMPro.TMP_InputField.ReleaseSelection () (at ./Library/PackageCache/com.unity.ugui@8e276752998c/Runtime/TMP/TMP_InputField.cs:4415) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at ./Library/PackageCache/com.unity.ugui@8e276752998c/Runtime/TMP/TMP_InputField.cs:4453) TMPro.TMP_InputField.OnDeselect (UnityEngine.EventSystems.BaseEventData eventData) (at ./Library/PackageCache/com.unity.ugui@8e276752998c/Runtime/TMP/TMP_InputField.cs:4477) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IDeselectHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at ./Library/PackageCache/com.unity.ugui@8e276752998c/Runtime/UGUI/EventSystem/ExecuteEvents.cs:120) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at ./Library/PackageCache/com.unity.ugui@8e276752998c/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@8e276752998c/Runtime/UGUI/EventSystem/EventSystem.cs:537)
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