How to reproduce:
- Open the attached “IN-151198” project
- In the top-left corner of the Unity editor, click "Edit" > "Project Settings" > "Time" and set "Time Scale" to 0.1
- Open the “SampleScene” scene
- Enter Play mode
- In the Game view move camera to be close to the “build_blacksmith_01” GameObject (using WASD, also you can try to use left-click of the mouse to speed up the movement)
- Observe the “build_blacksmith_01” object in the Game view
Actual result: The “build_blacksmith_01” GameObject keeps rendering a coarse level Mesh LOD in the close range
Expected result: The “build_blacksmith_01” GameObject switches to its detailed Mesh LOD level, as it does at Time Scale set 1
Reproducible with: 6000.2.0a7, 6000.3.22f1, 6000.5.9f1, 6000.6.0b9, 6000.7.0a5
Could not test with: 6000.0.82f1 (The Mesh LOD feature was only introduced in 6000.2.0a7)
Reproducible on: Windows 11 Enterprise (25H2)
Not reproducible on: No other environments tested