Steps to reproduce:
- Create a new project
- Open the UI Toolkit Debugger window (Window -> UI Toolkit -> Debugger)
- Select the Inspector window as the debugger's target
- Press the Texture Atlas Viewer button to open its window and dock it
- Switch the Debugger's target to SceneView (Or any other window that has an Atlas)
- Observe that the Atlas is displayed as expected
- Switch the Debugger's target back to Inspector
- Maximise the Dynamic Atlas Viewer window
- Exit the Maximised state for the Dynamic Atlas Viewer window
- Switch the Debugger's target to SceneView (Or any other window that has an Atlas)
Actual results: Atlas viewer window is not updated and states that there's no atlas to display
Expected results: Atlas viewer window is updated and shows the same results as in Step 5
Reproducible with versions: 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5
Tested on (OS): macOS 26.6.2, Ubuntu 24
Notes:
- Step 7 isn't strictly necessary. Entering Maximised mode will discard any shown Atlas and the window will enter the same state