A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:
- Entering Play Mode
- Moving GameObjects
- Interacting with Unity Editor Windows
Reproducible with versions: 6000.0.62f1 - 6000.0.78f1, 6000.3.0b10 - 6000.3.22f1, 6000.5.0a7 - 6000.5.9f1, 6000.6.0a6, 6000.7.0a2 - 6000.7.0a4 (Sentry data)
Reproducible on: Windows 10, Windows 11
Notes:
- Not reproduced by CQA
- Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments
First few lines of StackTrace:
0x00007FFCA35DEDBD (Unity) GfxVersionList::Impl::ReleaseFromGfxVersionList
0x00007FFCA332597E (Unity) BufferD3D12::~BufferD3D12
0x00007FFCA3325FE4 (Unity) BufferD3D12::`vector deleting destructor'
0x00007FFCA3396A2F (Unity) GfxTaskExecutorD3D12::RunTask
0x00007FFCA33992EE (Unity) GfxTaskExecutorD3D12::Task
0x00007FFCA3C17F8C (Unity) Thread::RunThreadWrapper