Steps to reproduce:
1. import the provided unity package
2. open the VFXG_CopyPaste_CustomAttributes VFX asset.
3. Select All nodes inside and Copy (CTRL +C)
4. Create a new Blank VFX asset and open it
5. Paste the previously copied contents.
Actual results:
Notice on the blackboard that the type of the custom attributes (myPos) has changed from Vector3 to Float and that a new Custom attribute named myPos_1 of type Vector 3 has been created.
Also, the Get Attribute Node (myPos) is a float, same as the Set attribute (myPos)
Expected results:
The custom attribute type should be preserved and no new custom attributes should be created when copy/pasting.