How to reproduce:
1. Open the attached “IN-150290” project
2. Open the “fun game“ scene
3. Open the Lighting tab (Window > Rendering > Lighting)
4. Disable then re-enable “Realtime Global Illumination“
5. Click “Generate Lighting”
6. Wait for ~20 minutes
7. Observe the console window / crash
Actual result: “Clustering job failed for system: 0x2feb6e11ef0aebd02368057c3cb8907a, error: 4 - 'Out of memory loading input data.'.” errors appear / crash occurs
Expected result: No errors appear / crash does not occur
Reproducible with: 6000.2.0a7, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5
Not reproducible with: 6000.0.82f1, 6000.2.0a6
Reproduced on: Windows 11
Not reproduced on: No other environment tested
First few lines of the stack trace:
0x00007FFEBADECBE4 (Unity) MemoryManager::Allocate
0x00007FFEBADF958E (Unity) malloc_internal
0x00007FFEBAA16DCC (Unity) VertexData::AllocateMemory
0x00007FFEBAA15CD7 (Unity) VertexData::VertexData
0x00007FFEBAA3FAEA (Unity) SharedMeshData::SharedMeshData
0x00007FFEBA0ED886 (Unity) Mesh::UnshareMeshData
0x00007FFEBAA35BFE (Unity) ReplaceIndicesForSingleLod