How to reproduce:
- Create a new URP project
- Install ProBuilder via Package Manager
- In the Hierarchy window, right-click and choose Create > ProBuilder > Cube
- Save Scene with the cube
- Close the Editor
- Delete the "Library" folder from the project root folder
- Reopen the project and open the scene with the cube
- Observe the Scene view
Actual result: ProBuilder cube renders magenta
Expected result: ProBuilder cube renders with ProBuilder6/Standard Vertex Color and with the same “ProBuilderDefault” material
Reproducible with: 6.1.1 (6000.0.82f1), 6.1.2 (6000.6.0b9, 6000.7.0a5)
Not reproducible with: 6.0.5 (6000.0.0f1), 6.1.0 (6000.0.82f1)
Reproducible on: Windows 11 (25H2)
Not reproducible on: No other environments tested
Workaround: Create any new ProBuilder shape (even another cube) in the same session - this triggers a re-import that rebinds the Shader Graph, and all existing magenta ProBuilder meshes go back to ProBuilder6/Standard Vertex Color (reimporting the ProBuilder package or restarting the Editor not rebinds it)