How to reproduce:
1. Open the attached “IN-151707” project
2. Open the Addressables Groups window (Window > Asset Management > Addressables)
3. Change the “Play Mode Script” to “Use Existing Build”
4. Build the Addressables content (Build > New Build > Default Build Script)
5. Once built, open the “MainMenu” scene
6. Enter Play mode
7. Click the “Start” then “Play” button
8. When the scene loads, exit Play mode
9. Observe the crash
Reproducible with: 6000.6.0b1, 6000.6.0b10, 6000.7.0a5
Could not test with: 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0a7 (unable to start the game after building Addressables)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
First few lines of the stack trace:
0x00007FFCF390633C (Unity) AnimationClip::GetRuntimeAsset
0x00007FFCF3993426 (Unity) mecanim::animation::EvaluateBlendTree
0x00007FFCF39AF085 (Unity) AnimationBlendTreePlayable::DoBlendTreeEvaluation
0x00007FFCF39589EB (Unity) mecanim::statemachine::EvaluateStateDuration
0x00007FFCF395853F (Unity) mecanim::statemachine::EvaluateState
0x00007FFCF395A1CC (Unity) mecanim::statemachine::SetStateMachineInInitialState