Steps to reproduce:
1. Open the attached “IN-152239_Blockz.zip” project
2. Select the “VoxelMaterial.mat” material in Assets/Materials and Shaders
3. Observe the Console window
Actual result: “d3d12: the given primitive topology does not match the topology expected by the geometry or tessellation shaders.” error gets thrown
Expected result: No errors are thrown
Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5
Reproducible on: Windows 11 Pro (25H2)
Not reproducible on: No other environments tested
Notes:
- Not reproducible with DX11
- Error only gets thrown once in total no matter the amount of materials, the only way to get the error again is to clear the Console and reselect the material