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How to reproduce:
Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
First few lines of the stack trace:
0x00007FF885502874 (Unity) KeyframeTpl<float>::Transfer<StreamedBinaryWrite>
0x00007FF8854EECAB (Unity) StreamedBinaryWrite::Transfer<AnimationCurveTpl<float> >
0x00000232BEA27351 (UnityEngine.CoreModule) (wrapper managed-to-native) UnityEngine.Serialization.SerializationBackendManagedCommands:wrapper_native_indirect_0000023BF521B668 (intptr&,intptr,intptr,intptr)
0x0000023C294432AB (UnityEngine.CoreModule) UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteWriteCommands (UnityEngine.Serialization.NativeBufferContext*,intptr,intptr,int,intptr,byte*&,UnityEngine.Serialization.SerializationBackendManagedCommands/BufferDataStager&,int,long)
0x0000023C2943B8F3 (UnityEngine.CoreModule) UnityEngine.Serialization.SerializationBackendManagedCommands:ObjectsToSerializationBuffer (intptr,intptr,intptr,intptr,intptr)
0x0000023BDF46F95C (UnityEngine.CoreModule) (wrapper runtime-invoke) <Module>:runtime_invoke_intptr_intptr_intptr_intptr_intptr_intptr (object,intptr,intptr,intptr)
0x00007FF87C5178AE (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\mini\mini-runtime.c:3445] mono_jit_runtime_invoke
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