Steps to reproduce:
- Create a new Project with Universal 3D template
- Create a new GameObject
- Add a “Player Input” component to the created GameObject
- Set Behavior to "Invoke Unity Events"
- Expand the Events dropdown
- Observe the Events dropdown
- Select another GameObject in the Hierarchy
- Select the GameObject containing the “Player Input” component again
- Expand the Events dropdown
- Observer the Events dropdown
Actual result: The "Player" and "UI" fields are initially missing and only appear after selecting another GameObject and then returning to the GameObject containing the “Player Input” component
Expected result: The "Player" and "UI" Unity Event fields should be visible on the first time immediately after expanding the Events dropdown
Reproducible with: 1.14.1 (6000.0.0f1), 1.20.0 (6000.6.0f1, 6000.7.0a6), 6.7.0 (6000.7.0a6)
Not Reproducible with: 1.14.0 (6000.0.0f1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested