How to reproduce:
1. Open the attached “IN-151017“ project
2. Run the isolated pack from batch mode:
”Unity -batchmode -nographics -projectPath <project> \
-executeMethod BugHunt.Packs.EditorguiutilityQueuegameviewinputeventAttributedRepro.Run”
3. Observe the crash
Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5
Reproducible on: Ubuntu 24.04, MacOS 26.5 (M1)
Not reproducible on: No other environments tested
First few lines of the stack trace:
#0 0x0057d12be72f54 in GUIEventManager::QueueEvent(InputEvent const&)
#1 0x00000041a6511c in (wrapper managed-to-native) UnityEditor.EditorGUIUtility:QueueGameViewInputEvent_Injected (intptr)
#2 0x00000041a65097 in UnityEditor.EditorGUIUtility:QueueGameViewInputEvent (UnityEngine.Event)
#3 0x00000041a5fa17 in BugHunt.Packs.EditorguiutilityQueuegameviewinputeventAttributedRepro:Run ()
#4 0x00000041a5fbce in (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)