How to reproduce:
- Open the attached "IN-150815" project
- Enter the Play mode
- Observe the Console window
Actual result: Warning “Skinned mesh attributes use wrong streams: TexCoord0 should use stream 1 (was 2), BlendWeight should use stream 2 (was 3), BlendIndices should use stream 2 (was 3)” is logged
Expected result: No warnings are logged and glTFast produces a compliant stream layout for skinned meshes
Reproducible with: 6.0.0 (6000.6.0f1), 7.0.0-exp.1 (6000.6.0f1, 6000.7.0a6)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: The loaded mesh has both vertex colors (COLOR_0) and texture coordinates (TEXCOORD_0)