Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Project Settings window (Edit > Project Settings)
- Open the UI Toolkit tab in the Project Settings and enable Curved UI
- Create a new UI Document (Assets > Create > UI Toolkit > UI Document (UXML))
- Double click the UI Document in Project window to open it in UI Builder
- Add an element to the Hierarchy
- Select the element in the Hierarchy
- Open the "Transform" foldout
- Disable Curved UI in the Project Settings
- Observe the "Transform" foldout in the UI Builder window
Actual results: Curvature options visible and editable
Expected results: Curvature options are not visible
Reproducible with versions: 6000.7.0a6
Can’t test with versions: 6000.0.0f1, 6000.0.83f1, 6000.3.23f1, 6000.5.11f1, 6000.6.0f1 (due to no Curved UI feature)
Tested on (OS): MacOS SIlicon Tahoe 26.6.2, Ubuntu 24.04
Notes:
- Once another element is selected the curvature settings disappear, so the UI is not properly updated when the Curved UI is disabled/enabled
- When the Curved UI is disabled and the curvature settings are still visible, the changes made to them are saved (visible in the Reproduction video)