How to reproduce:
- Create and open a new project using the “Universal 3D” template
- In the menu bar, select “File → Build Profiles”
- Ensure that a Build Profile for your system is present
- Ensure that the “Development Build” option is disabled
- Build the project
- In Project Settings, change the “Player → Other Settings → Managed Code Variant” option to “Debug”
- In the Build Profiles window, enable the “Development Build” option
- Build and Run the project
- In the Player, press the “Control + Delete” shortcut (“Left Control + Backspace” on Windows)
- Observe the Player
Actual result: The Rendering Debugger interface does not open
Expected result: The Rendering Debugger interface opens
Reproducible with: 6000.5.0a7, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6
Not reproducible with: 6000.0.83f1, 6000.3.23f1, 6000.5.0a6
Reproducible on: macOS 26.6.2 (M4 Max), Windows 11
Not reproducible on: No other environments tested
Notes:
- Changing the Architecture in the Build Profiles window and building the project again allows the Rendering Debugger to open
- On the 6000.5 stream, step 6 is not needed as the Managed Code Variant is not available