Crash on MemoryManager::OutOfMemoryError when performing various Unity operations
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:
- Creating a build
- Importing Packages
Reproducible with versions: 6000.0.62f1-6000.0.81f1, 6000.1.0f1-6000.1.6f1, 6000.2.2f1-6000.2.15f1, 6000.3.0f1-6000.3.17f1 (Sentry data)
Reproducible on: Windows 10, Windows 11
Notes:
- Not reproduced by CQA
- Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments
First few lines of StackTrace:
0x00007FF867AD1336 (Unity) LaunchBugReporter
0x00007FF86833F363 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF86833FE97 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF86A311D78 (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FF86A311581 (Unity) DebugStringToFile
0x00007FF86A34B496 (Unity) MemoryManager::OutOfMemoryError
0x00007FF86A344324 (Unity) MemoryManager::Allocate