Steps to reproduce:
- Create a new project
- Install the Localization package (com.unity.localization)
- Open Edit > Project Settings > Localization and click "Create" to make the settings asset
- Click "Add Locale" and note the icon on its tab
- Click "Add Custom Locale" and compare its tab with step 4
Actual results: The "Add Custom Locale" tab shows a label with no icon, while "Add Locale" shows one. The two windows do not read as belonging to the same feature
Expected results: The "Add Custom Locale" tab carries an icon consistent with its sibling window
Reproducible with versions: 1.5.12 (6000.5.7f1, 6000.6.0f1, 6000.7.0a6)
Tested on (OS): MacBook Pro - Tahoe 26.6.2