Steps to reproduce:
- Create a new project
- Install the Localization package (com.unity.localization)
- Open Edit > Project Settings > Localization and click "Create" to make the settings asset
- Click "Add Custom Locale"
- Read the "Locale Name" field without typing anything
Actual results: The field is pre-filled with the literal string filler text. It is an actual field value rather than greyed placeholder text, so clicking "Create" without editing it produces a Locale asset named "filler text"
Expected results: The field starts empty, or shows greyed placeholder text that is not submitted as a value
Reproducible with versions: 1.5.12 (6000.5.7f1, 6000.6.0f1, 6000.7.0a6)
Tested on (OS): MacBook Pro - Tahoe 26.6.2
Notes:
- The string is a real value, not a hint: it survives into the created asset's name and into the "Available Locales" list