Steps to reproduce:
1. Open the attached “IN-149609” project
2. In the active URP Render Pipeline Asset, ensure both "GPU Resident Drawer" and "GPU Occlusion Culling" are enabled
3. In the Project window, open “Assets->Scenes->SampleScene”
4. Enter Play Mode
5. Observe the Plane in the Game View
Actual Result: The Plane object incorrectly disappears/hides when Occlusion Culling is active, despite being in direct camera line-of-sight around the moving objects
Expected Result: The Plane object should remain visible in camera line-of-sight through the un-occluded areas around the moving objects
Reproducible with: 6000.0.1f1, 6000.0.82f1, 6000.6.0b10, 6000.7.0a6
Could not test with: 6000.3.23f1 (Due to multiple errors)
Reproducible on: Windows 11
Not reproducible on: MacOS 26.6 (M1)
Notes:
- Only reproducible with Intel Iris Xe graphics
- The Errors encountered in the 6000.3.23f1 are: “ArgumentOutOfRangeException: Length must be >= 0” and “Render Graph Execution error”