How to reproduce:
1. Create a new Unity project and install the Multiplayer Services package
2. Import the attached "Repro" script and attach it to any GameObject
3. Enter Play Mode
4. Observe the Console
Expected results: An "InvalidOperationException" error is thrown telling the user to call UnityServices.InitializeAsync() first, as LobbyService, MatchmakerService and FriendsService do
Actual results: MultiplayerService.Instance is null and a "NullReferenceException: Object reference not set to an instance of an object" error is thrown with no indication that the services were not initialized
Reproducible with: 2.1.3 (6000.5.9f1), 2.2.0 (6000.5.9f1), 2.2.4 (6000.5.9f1), 2.3.0 (6000.5.9f1), 2.3.1 (6000.5.9f1), 2.3.1 (6000.7.0a6)
Reproducible on: Ubuntu 24.04.4 LTS, macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested