How to reproduce:
- Open the attached “IN-151436_ConvexTest62.zip” project
- Open the "SampleScene”
- Verify that the "untitled" GameObject has a Mesh Collider with Convex enabled, and the “NavMesh Surface” Use Geometry is set to Physics Colliders
- In the Inspector, click Bake on the “NavMesh Surface” component
- Observe the generated NavMesh in the Scene view
Actual result: The generated NavMesh is built using the raw concave geometry of the "untitled" mesh, dipping into the recess and ignoring the Convex flag on the Mesh Collider
Expected result: The generated NavMesh is built based on the convex hull of the Mesh Collider, laying flat across the top of the recess
Reproducible with: 6000.0.0f1, 6000.0.83f1, 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested