Steps to reproduce:
1. Open the attached project “IN-131574”
2. In Project window, open “Scene” → “SampleScene”
3. Ensure Jobs -> Burst -> Enable Compilation is checked
4. In Console window, enable Error Pause
5. Start the Play mode
6. Unpause the Play mode
7. Observe the Console window
Actual result: Console shows two errors
Expected result: Project should only show an error that Burst is enabled and additional info
Reproducible with: 1.7.4 (2023.1.0a3), 1.8.28 (6000.0.67f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7)
Reproducible on: macOS 26.1 (M1 Pro), Windows 11
Not reproducible on: No other environment tested
Notes: Errors thrown in the console:
- UnityEngine::UnityException: ProgressBarPushScope can only be called from the main thread.
- TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 18948