Steps to reproduce:
- Create a new Unity project using the Universal 2D template
- Create a new Triangle Sprite in the Project window (Assets > Create > 2D > Sprites > Triangle)
- Open the Tile Palette window (Window > 2D > Tile Palette)
- Dock the Tile Palette window so that the Tile Palette, the Scene View and the Inspector are visible
- Create a new Tilemap in the Tile Palette window
- Drag the Triangle Sprite from the Project window to the Tile Palette window to create a new Tile Palette
- Click anywhere in the Scene to paint the Triangle Sprite
- Enable the selection tool in the Tile Palette window
- Select the Triangle in the Scene View
- Click the "Move" button to enable to move tool in the Inspector window
- Move the Triangle using the Scene View gizmo
- While moving the Triangle, Observe the Offset property in the Inspector
Actual results: The Offset property is only updated once the mouse is released, it does not update when moving the gizmo handle
Expected results: The Offset property updates while moving the gizmo handle
Reproducible with versions: 6000.7.0a5, 6000.7.0a6
Not reproducible with versions: 6000.0.83f1, 6000.3.24f1, 6000.5.11f1, 6000.6.1f1, 6000.7.0a4
Tested on (OS): MacOS Silicon Tahoe 26.6.2