How to reproduce:
- Create and open a new project
- Open Edit > Project Settings > Player > iOS > Other Settings and set Target minimum iOS Version to 17.0
- Build for iOS
- In the built Xcode project folder, open "Frameworks/UnityRuntime.framework/Info.plist" in a text editor
- Observe the MinimumOSVersion value in the Info.plist file
Actual result: MinimumOSVersion is 15.0
Expected result: MinimumOSVersion is 17.0
Reproducible with: 6000.5.0a2, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6
Could not test with: 6000.0.0f1, 6000.0.83f1, 6000.3.23f1, 6000.5.0a1 (Frameworks/UnityRuntime.framework/Info.plist MinimumOSVersion field is missing)
Reproducible on: macOS 26.6.2 (M1 Max)
Not reproducible on: No other environments tested
Workaround: Edit MinimumOSVersion field via text editor in "<build>/Frameworks/UnityRuntime.framework/Info.plist" to the project's Target minimum iOS Version