How to reproduce:
1. Open the attached "IN-151518_BlendProbeEntitiesNotUpdatedWhenStatic.zip" project
2. Open the "OutdoorsScene"
3. In the Lighting tab, press "Generate Lighting"
4. Enter Play mode
5. Press the S key to reduce the intensity of the lighting in the scene
6. Observe the two cube GameObjects in Game view
Actual result: The cube GameObject on the right is not affected by the realtime lighting changes
Expected result: Both cube GameObjects are affected by the realtime lighting changes
Reproducible with: 6000.0.0f1, 6000.0.83f1, 6000.3.24f1, 6000.6.1f1, 6000.7.0a6
Reproducible on: Windows 11, macOS 26.6
Not reproducible on: No other environments tested
Note: If "Light Probes" are set to "Off" in the cube GameObject's "Mesh Renderer" component, the lighting updates correctly