Steps to reproduce:
- Download attached project and open in Unity.
- Open the Render Pipeline Converter >> Window >> Rendering >> Render Pipeline Converter.
- Select the Target Pipeline Universal Render Pipeline (2D Renderer).
- Hover the mouse on the Material Reference Converter and check the tooltip.
Actual results: Observe the naming of the 2D Renderer. In the Target Pipeline it will be named "2D Renderer", in the tooltip of the Material Reference Converted it will be named as "Renderer 2D".
Expected results: It should be named either 2D Renderer or Renderer 2D consistently.
Reproducible with versions:
6000.5.4f1, 6000.6.0b8, 6000.7.0b1
Tested on (OS):
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS Tahoe: 26.6.2