Steps to reproduce:
- Create a new project with 6000.7.0a6
- Install the Localization package (com.unity.localization)
- Open Edit > Project Settings > Localization and click "Create" to make the settings asset
- In the Hierarchy, create a GameObject with an Audio Source - GameObject > Audio > "Audio Source"
- With it selected, click "Add Component" and add Localize Audio Clip Event
- Expand "Localized Asset Reference" in the component
- Compare the empty-value text in the "Localized Asset Reference" field with the empty-value text in the "Table Collection" field directly beneath it
Actual results: The "Table Collection" field reads None(AssetTableCollection) with no space before the bracket, while the "Localized Asset Reference" field one row above reads None (AudioClip) with a space. The two object fields in the same component format the same empty state differently
Expected results: Both fields read None (<Type>) with a space, matching the Editor's standard empty object field formatting
Reproducible with versions: 1.5.12 (6000.7.0a6)
Tested on (OS): MacBook Pro - Tahoe 26.6.2
Notes:
- The two fields are adjacent rows in one Inspector, so the inconsistency is visible in a single screenshot